Invaders from Moongha

July 9, 2010 by thegamebistro

This week we finally got Moongha Invaders: Mad Scientists and Atomic Monsters Attack the Earth played.  It was great fun!  The game is a bit more serious than the whimsical title would lead you to believe.

Theme:  Plenty present.  Each of the four players is a mad scientist.  At the beginning of the game we each are assigned a couple of cities of the world where we base our secret HQ.  We would prefer that these cities not be reduced to rubble.  But the rest of the world…  utter annihilation is our goal!  And we have a large stable of Atomic Monsters to deploy.  Every monster has a “OO” spelling – The MOOGRE, the BLOOB, and several others I am having trouble recalling at this late hour.

Some of these monsters are able to destroy cities, while others, like KIDOO are relatively minor.  Some improve you ability to move around on the board, others are wimps in battle, but worth lots of points if able to skulk in the lonely shadows of the rubble.  In fact the monsters have so much chrome, it took us most of the first game to get a feel of how you might use the various monsters.

Moongha Invaders uses a liberal amount of dice – so it reminded me of old Milton Bradley Gamemaster games in a small way.  But there is also an area-majority game, trying to deploy your rubble markers for maximum points.  One of our players was threatening to end the game early as she leveled block after block of the world’s cities.

Our initial reaction was good, with hopes that this game might even improve with more plays.  Right now, this is a game that I am eager to play again.  The novelty factor is high, and I am amused.

Games to go

July 1, 2010 by thegamebistro

I need to pack my bag tomorrow for a little trip to Pagosa Springs.  I will be vacationing with friends, but sadly, not with my wife.  She will stay home to help her father (who lives with us) continue to recover from his recent knee replacement surgery.  But we had made some commitments around this trip which drive me to still go.

So, as the bona fide game-guy of the group, I will be expected to bring some boardgames.  My fellow vacationers include 3 other couples.  One couple are hardcore gamers, where Settlers, Power Grid, and other medium weight strategy games are welcomed.  Another couple are mildly gamers, more comfortable with Bohnanza and other lighter games.  Both of these couples are energetic roleplayers and computer gamers.  But the third couple are not really boardgamers at all, although one of them is a big role-player and computer gamer.

Picking a few games to fit this crowd required considering a few points:

  • How many can play?  Is it fun if fully staffed?
  • How complex is it?  Does it have a good theme?
  • How long does it take?

The Three Musketeers comes to mind.  Plays up to five, which seems a likely number of willing players.  Great theme, mild complexity, and quick playing.  The toy factor is good too.  Also, I recently discovered I have been playing it wrong, making “Milady” too powerful.  So I’d like to play again – correctly.

Timber Tom – Only plays 4, which is a downside.  But the lighter play coupled with the fantastic presentation should make this a nice event.

Fast Food Franchise – A favorite of one of my friends, and it plays a larger number of people if needed.  Not especially fast – but since it is loved that is less of a factor.

Kaleidos – Easy rules, fun “non-game” activity for folks who don’t necessarily like boardgames.  But well-loved by those of us who consider ourselves gamers.

Spice Navigator – Just cause I think it might be fun.  I have rewritten the rules for a variant version.

Carcassonne – A classic that I haven’t played in person for a long while.  I recently started playing the iPhone app, and it has whetted my appetite to play again.  Very easy game to play and easily scalable.

And that is clearly too many games for a weekend of vacationing where boardgaming is not the reason we are getting together.

Challenge & Complexity

June 30, 2010 by thegamebistro

I love strategy games.  I also love other sorts of games too, but I seem to always come back towards somewhat over-complicated games that promise deep strategy.  I know some folks devote themselves to a single deep game (Go, Chess, Bridge, Poker), but I don’t have that sort of endurance.  I want a variety of games to choose from, and a few new unknown games to explore.

This year I have played several new games (see previous post), and many of them offer significant strategy.  After losing 5 times at Hansa Teutonica, I am beginning to accept the fact that I am not figuring it out.  Similarly, although I have not played anyone title frequently, I am coming to the same realization about 18xx games.  Other players seem more adept at gaining the proper insight about how to add to their position.  I routinely end up in the pack at these games.

Does this make them less fun?  Oh, I admit I would like to win occasionally.  My primary driver in strategy games is to play well.  Winning is fun, but not the break point on whether I have fun.  But I do want to be in the hunt, and be considered a worthy opponent. 

A new friend of mine got thrashed at Brass the other night.  He told me he doesn’t get the game, and I suspect he’d prefer not to play it again.  I respect that, but for me, when I get smashed I find myself impelled to have another go.  I have now been playing 18xx games somewhat actively for a couple of years, and I have a very poor winning percentage.  I don’t really track this, but my memory tells me I haven’t won in a long time.

Complicated games like 18xx, Brass, or Hansa Teutonica are demanding.  After these sorts of games, I find myself wondering what I could have done differently?  How did my opponents see the moves that allowed them to out perform me?  What can I do to become a better player?

This pursuit for better performance can be fatiguing, and certainly I want breaks from it.  A nice game of Bohnanza or The Three Musketeers is a welcome break.  But if gaming were solely those less strategic games, I wouldn’t be the game fan that I am.  I’ve noticed over on BGG, that many people espouse the idea that you need “gateway” games to “hook” newbies.  They may even be right.  But I think there is something to be said for throwing people in at the deep end of the pool.  Back in the early 60′s, Avalon Hill started selling games to the general public that were relatively demanding – requiring real thought, record keeping, etc.  It worked!

I’m really glad there are so many challenging and complex games to pick from.

New to me in 2010

June 24, 2010 by thegamebistro

We’re closing in on the mid-point of 2010, so I thought I might write about the new games I’ve actually played this year (as opposed to collected).

According to my records there are 23 new games I’ve played for the first time in 2010.

World Without End – Rob taught this to me in January.  With only one play, all I can say is that I enjoyed it, and generally thought it was better than Pillars of the Earth, which preceded it.  Now if we are speaking of the books, I will voice my preference for the original…

Rush ‘n Crush – Alex introduced me to this race game meets Car Wars experience.  I didn’t like it much.  It seemed to be neither a race game nor a combat game.  Some interesting ideas, but it didn’t draw me in.

Piece ‘O Cake – A filler, and a nice filler at that.  I would happily play some more of it.  But I doubt I buy a copy.

Neue Heimat - Provocative game, and one I have been playing quite a bit of.  One of these games where the game is more in your head than on the board.  With 5 plays now under my belt, my enthusiasm is slipping, but I still am very pleased to own and occasionally play this game.

Minos – Older game that Zack kindly taught me how to play.  Eh.  Cool theme and materials, but a bit plodding and nothing terribly original to draw me to further explore.

Stonghold - Just the sort of game I like and ought NOT to buy.  It’s really a 2p wargame.  I would be happy to play more of this, but 95% of my gaming is multi-player.

Shipyard – After four plays, I was done.  I sold my copy.  I would play again if asked – I did not hate the game.  But it annoyed me in a few minor ways. 

The Climbers - I’m 4 plays in, and still reasonably enthused.  It works well on my heavy-duty lazy Susan, it is a visually interesting game, and it has more substance in strategy than you might initially think.

Wars of the Roses - I played once, decided I would buy a copy, and have not played on my copy yet.  Euro game mechanics with a war theme.  I should store it by Wallenstein and Im Zeichen des Kreuz.  Fun games I almost never play due to the hybrid war/Euro status.

BasketBoss – Nice lighter Euro.  I like the sports-theme, and it plays quickly.  I’m hoping for a couple more plays this year.

1825 (unit 2) – Feels odd to list this one.  I’ve been playing other units of 1825 for a while now.  I am a fan, and have recently thrown all my 1825 stuff together into a common pool.  My intent is to do multi-unit games going forward attempting to get enough playing space for everyone to be quickly able to run a company.

Tobago – I’ve just played once, and had fun.  I’m unsure if it will hold up for me yet.

Vasco de Gama - I enjoyed my sole play, but it did seem a bit over wrought.  I’d be happy to give it another shot, but I won’t be buying this one.

Dixit – Very well done, beautiful game – in a genre I don’t care for.

The Three Musketeers - Probably a flawed game from a strategy point of view.  But boy-o has this game got theme!  I love it.  Polarizing game.  My strategy-minded gamer friends have not been too keen.  But my role-player friends have loved it.  I’ve played 7 games so far in 2010.

Primordial Soup – Older Euro that I finally tried this year.  I loved it!  Not sure if the second or more plays will be as fresh – so I will hold off buying until I play a couple more times.

Inotaizu – Clever, clever, clever.  I have not decided yet if I really love it. But I do think it is a good game with a brilliant theme.

Stuff Yer Face – Creepy Clown Fun…

Timber Tom – As Michael said, it is just wonderful for the folk art value.  Family level of game play, but I love that now and then.

Hansa Teutonica - Clever, Clever, Clever – and this one I do know that I love it.  I’m 4 plays in and still eager for more.

The Master of the Merchant of Sakai – I’m unsure if this one will be a hit.  First play was interesting, but I need more plays to solidify my opinion.

Kassen – Only played this 2-player.  It worked and was quick fun.  Reminded me a lot of Auf Heller und Pfenig by Knizia.  I suspect the chaos of additional players will both add interest and frustration to the game.

Biskle – Chester brought over his new generation flicking game.  There was nothing wrong with it, but since I own 2 sets of Carabande, I see no need to get it, and when I want to play a flicking race game, I’ll continue to play Carabande.  But of course the real king is Crokinole for a flicking game…

Oh – how could I forget… Kineti-Go - A game everyone seems to be enjoying for the novelty of playing with magnets.  I’m not entirely convinced, but I will likely hang on to it due to its novelty factor, and its large size.

So that’s what’s new with me – how about you?

Carcassonne

June 23, 2010 by thegamebistro

Carcassonne is a game that has enjoyed tremendous success.  It won the coveted German Game of the Year award for 2001.  We were fortunate enough to be able to play it as early as 2000, and for years it was played a lot by the Bistro Players.

But it is now 10 years old, and no longer fresh and new.  We hardly ever play it anymore.  But I recently bought the iPhone app Carcassonne game, and after a few plays on my phone, I was inspired to pull down my Carcassonne set.

I ended up throwing out a number of my expansions for Carcassonne.  I had collected a bunch.  I ditched the Count of Carcassonne, The “King”, from King and Scout,  The Princess and the Fairy, most materials from The Tower, the Rivers I & II, some special tiles from magazines, and a couple of expansions I never even tried:  Abbey and Mayor and also The Catapult.

My Carcassonne set is now composed of the original 60 tiles, the tiles from the first expansion (Simply named “The Expansion” on my set, although I think it was renamed “Inns and Cathedrals” later on) and the second expansion (Traders and Builders), and the four Cathar tiles.  That’s it!  I did keep the actual tile rack from the Tower expansion – easily the best part of that expansion.  So I tossed the box for The Tower, and it all fits nicely in the original box again.

One huge problem that Carcassonne gradually acquired was that with so many expansions available, the tile count became too great, and the overburden of new rules saddled what was once a brilliantly clear game down with too much chrome.

So now, I have a Carcassonne set that better suits my tastes.  The open question is if we actually play it again at the club – or if I just continue to play an ocassional game on my phone.

Some games leave, some others arrive

June 18, 2010 by thegamebistro

This month I did another game auction over on BGG.  Outgoing from the collection:

Union Pacific – A very nice game, but one I’ve consumed my interest in.

The Stock Car Championship Game – A somewhat hard game to find, so I had held on to it for years.  But I finally realized it is the sort of race game I don’t really like (card game, and no spatial positioning, no board to study).

Grand Prix – The older Ravensburger one.  I’ve played it a few times, but felt like it had some fatal flaws.  Once you get ahead, it is pretty much guaranteed you can arrange to stay ahead.

Pitstop – It was requested by my buyer for Grand Prix, and so I decided to let it go.  Never played it all that much.  The amount of set up and the ability to break the game by making the course too long lowered my enthusiasm for it.

Conflict of Heroes- A game I never played but for one episode.  In theory this is a fun game.  But in reality, I almost never play 2-player war games.  On the rare occasions I do, I tend to like the larger scale games – operational or grand strategy.

Hacienda – The rare 2-player Christmas Tree edition.  I never did play this copy.

Lieber Bairisch Sterben – A Karl-Heinz Schmiel game I never did play.  Looked cool, but the rules were just too much.

Box of Golf – A bit too simple to catch my interest.  This one is going to Zack, who has quite the collection of golf games.

Incoming/Recently Arrived Games:

McMulti – A grail game that I am very pleased with.  Fabulous production to a well-built, if older school game.  You can see how Settlers of Catan could have been influenced by this. 

Hansa Teutonica – The newest delight of the game club.  I am pleased to have a copy for the collection, and will enjoy playing more of this entertaining game.

1846 – We played this recently to mixed review.

Timber Tom – A big hit with everyone who has encountered it.

Kineti-Go – Giant wooden shuffleboard cousin that uses magnets.  Amusing, and good for 10 minutes of fun for everyone who tries it.

Moongha Invaders – A very silly looking monsters invade the Earth game, from Martin Wallace of all people.

1861 – Another 18xx game.  Not here yet.  I played this once last year.  I was of mixed emotions about it.  I initially enjoyed myself, but as the game went on I became impatient.  But this may have been more to do with some external circumstances.  Worth trying again.  It’s limited availability nudged me into getting a copy while I could.

Palermo – Coming soon from Germany.  If my bids hold,I will also get Odysseus and Big Deal.  So three obscure older German games to explore.

Panzergruppe Guderian – I blame Tim for this one.  When he was coming around for more 2p games he introduced me to this one, and I was enchanted.  Now I’ll own a copy.  The trick will be getting it played.

I’m now oficially sick of going to the post office to mail games.  So I predict a period of gradual addition to the collection.

1846

June 10, 2010 by thegamebistro

I’m scheduled to play 1846 Friday evening:

I enjoy these 18xx games, although I am often not the winner.  I love the theme, I like the pacing, I enjoy the dilemmas presented.  You need to lay track, maintain effective trains, and run find lucrative routes.  But on top of all that, you also need to watch which stocks are worth keeping and which ones you ought to dump – keeping an eye open for the “dirty trick” where a company can be gutted and then dumped onto another player.  (I am usually the one dumped on, not the one doing the dumping.)

It’s deliciously complex – not so much from the rules – but from the ramifications of your and your opponent’s decisions.  Okay, the rules are a bit complex too.

One aspect of 1846 I like is the 2-dimensional stock market.  Stock value can improve or decrease, but it is generally not affected by the actions of the other players.  In 1830, the seminal 18xx game, there is a 3-dimensional market where the stock marker can go left/right but also up/down on the chart.  This is basically brilliant, but also drives even more “dirty tricks” into the game.  I hold 1830 in very high regard, but 1846 (and 1825) allow for a different feel to the market, taking the intensity down a notch, which suits me fine.

Oil

June 2, 2010 by thegamebistro

Just arrived!  I’m excited to give it a whirl.

Timber Tom

May 30, 2010 by thegamebistro

Timber Tom arrived about a week ago.  We’ve played it 3 times, to a very warm reception.  It is obviously a labor of love from its author/publisher. 

As you can see, the game is about hiking.  You have a hiking figure (Timber Tom) who navigates the pegboard.  Players plant trees around opponents to hinder their movement.  There are special helicopter sites, supply shacks, and all sorts of nicely crafted markers and tiles used in the game.

It’s not really all that strong of a strategy game.  But it is VERY PLEASING.  And there is a valid game present.  You need to have some strategies around how you will use your helicopter resources, when and where to use your supply tokens and axes, and when you plan (if you intend) to resupply.

Each time the game has been played it has provided a tight race.  Players are trying to be the first back to base camp with 2 treasures.  You get a treasure by climbing to the top of a mountain on the 3D board.  There are four different treasure-bearing mountains.  So you could in theory have a longer game.  But 2 treasures seems about the right length.

My friend Michael described the game as fabulous folk art.  I agree!

Coincidence

May 28, 2010 by thegamebistro

I have a few games ordered these days, and one showed up the other day – but it wasn’t any of the games I had paid for.  Turns out my friend Joe sent me The Game of Radio.  Now this is especially cool, as I was a professional broadcaster for about 9 years of my earlier life.

What makes this even cooler, is that the cardgame shows historic radio stations, including WOC, Davenport, Iowa.  A station I worked at back in 1981 and then again in ’85-’87.  I found the following photo of the game, and I’ll try to take a photo of the WOC card.