Archive for the ‘Collecting’ Category

Non-Essentials

October 31, 2010

I recently listed a number of games being released at the Essen SPIEL festival.  I opined on why I might be interested in getting them.  I have largely dismissed them, with a couple of exceptions.  Here’s my current thinking:

 1860: Railways on the Isle of Wight - I took the plunge on this one.  After so many years of being enticed by this one, I couldn’t say no.

The Great Fire of London 1666 - Remarks offered on this game have ranged from pretty good to very good.  But mostly I sense it isn’t the strong game I was thinking, and the component issues are a turn off.

Hansa Teutonica – East Expansion – I may still get this.  But I am feeling that HT is winding down at the club.

London - I still want this one.  But if I get a chance to play it first I could change my mind.

Mali Powstancy – Nah – Seems like a whim, which I will resist.

Memoir ’44: Winter Wars – I have a complete set (2x).  Automatic buy.

Mord im Arosa - Another whim.  I might still go for this one, maybe not.

Na Grunwald: rycerze króla Jagiełły - Another whim, no.

Poseidon – I will wait for some discussion.  Maybe.

Power Grid: Russia and Japan – Probably not.

Railroad Barons – No.

a la carte – the dessert expansion - Probably, but I am not going to import this.  If it shows up domestically I will order (and for you, Rob).

Hinkel & Stein – No, interesting to read about it, but I will pass.

String Railroad - Sounds fun, and innovative.  I am unwilling to import from Japan, so it is also a maybe -if the chance to buy domestically appears.

Essen-tials

October 18, 2010

The annual Essen game fair is due to start very soon.  I had the pleasure of attending this festival back in 2004.  While a highlight of my trip to Germany, I have a relatively low interest in returning to the SPIEL festival.  Instead, I enjoy reading about the new games and scanning for a few that may call my name.  The upside to this is that it is far cheaper to buy a few games than to fly to Germany.

1860: Railways on the Isle of Wight - I’m undecided on this.  It’s not like we really need another 18xx game around here.  It’s long-term rarity, and the comparisons to 1825 do cause some interest.

The Great Fire of London 1666 - Seems like a great theme.  I will likely get this based on the theme, the high regard I am reading for it, and the fact that it is by JKLM - sort of.  While I would never pre-order a game from JKLM, I do find their editorial judgement is a good fit for my tastes.

Hansa Teutonica – East Expansion – While I do weary of expansions, this one is appealing.  I tend to like the “new map” sort of expansions.  Hansa Teutonica is turning out to be my personal game of 2010.  So a new map would be fun.

London - The new Martin Wallace Treefrog game.  Several folks, whose opinions I respect seem excited by this one.  I am highly likely to get this one.

Mali Powstancy – Translates to “Little Insurgents”.  Obscure route-running game with a quirky theme.  Players are resistance message runners in Warsaw dodging the Nazis.  I would like to try this one before buying, which is likely impossible.

Memoir ’44: Winter Wars – Another Memoir ’44 expansion?  Sold!

Mord im Arosa - Yet another clever Zoch game.  Seems like a “cube tower mystery”.  I can’t quite make out if this is a deduction game or more of a press your luck sort of game.  I am tempted by this one.

Na Grunwald: rycerze króla Jagiełły - Another Polish game.  May or may not be worthy.  I doubt I go for this one, as supplies seem very tight.

Poseidon – A variation on 18xx, set in ancient Greece, using sea routes.  Supposedly a 2 hour game… Color m interested.

Power Grid: Russia and Japan – Maybe.  We don’t play Power Grid the way we used to.

Railroad Barons – 18xx the cardgame, for 2 players.  While provocative, I will likely pass on this one.  I never play 2 player games, it seems.  And if I did, I cannot imagine I’d ask for a cardgame.

a la carte – the dessert expansion - Adds the materials to allow 5 to play, and a few extras.  I will probably cave and get this.

We’ll see what I really do.  I have pre-ordered nothing.  It’s not like I need any new games…

Workshop of the World… needs work

October 11, 2010

A long time ago I played a game called History of the World.  It was long.  It was good.  Years later we still played History of the World, but Hasbro had put out a pretty newer edition with lots of plastic pieces.  Oooh – cool!  But Hasbro stopped making the pretty piece edition, and its value went way high.  I got greedy and sold my plastic piece edition for lots of money, and bought more games with my proceeds.  But I missed it, so I found an old copy of the first Avalon Hill edition with nice cardboard counters.  But I never played it.  The old timers didn’t want to play History of the World anymore, and the newer friends either wanted to play on the plastic piece edition, or just play something more modern.

Then the authors, with the provocative name of “the Ragnar Brothers” released “Fire and Axe“.  Fun game.  Complete with cool plastic pieces, Vikings running amok, and I was thrilled with this new game from the authors of History of the World.  So then I got curious, what else had they done?

Backpacks and BlistersKings and Castles1500 Gold.   I tried them, and while each had something interesting to offer, I began to realize the Ragnar’s were not golden.  Some of their games really appealed to me, while others let me cold.  One interesting feature of some of their older games was the tea towel.  Instead of a game board, several of their games feature a printed tea towel.  The Ragnars suggest tossing it in the wash if you spill your beer on the game!  And the towel does seem like a bit of inspiration.  Unfortunately I found the folded edges to never lay flat, so the plastic overlay was generally used.

Then we come to the modern era of Ragnar game releases.  Canal Mania was, I believe, their first effort of producing a modern Euro game that would match up to expected production standards.  They got an attractive box designed, a reasonably good map, and they lost the tea towel for a nice mounted board.  Tiles and cards were generally acceptable.  The game left me a bit cool, but it was reasonably well accepted by the hobby.  It seemed that the Ragnars had arrived!

Next up – Monastery.  A bit of a foul ball.  It’s sort of advanced Carcassonne.  But almost everyone seems deeply sick of Carcassonne.  The playing pieces tended to topple a bit too much, and the theme just wasn’t that enticing for many.

Next – ooh!  A revision to their master piece, now named “A Brief History of the World“.  The game was produced in China, and the cards especially seemed a bit substandard.  But the board was lovely and the box design was fine.  Oddly the rules seemed to be a bit under written, surprising for a game that has had three prior editions.

Now up – Workshop of the World - What happened here?  Several decisions were made in the production of this game that seem like rookie mistakes.  In this game you make in-the-fist bids with coins.  Surely including coins bigger than some players hands must have seemed like a poor decision to someone?  The graphic design of the board is VERY BLOCKY.  Lots of solid primary colors.  Player colors and non-player board colors have no reason to be the same, but they are.  The playing pieces must be placed on top of important game information marked on the board.  So players must constantly shift pieces to see game info.  Shifting the pieces is also dodgy, as the game employs tall cylinders, which are easy to knock over, and then they roll.

Workshop of the World does seem like a decent game.  But the production qualities are horrendous, and actually interfere with the gameplay.  If the Ragnars were releasing their first game, I would just chalk it up to inexperience.  But these guys have been releasing games on their own label for 20 years.  I don’t understand how they allowed these sorts of stupid errors to creep into a game.

I remain a Ragnar fan, but Workshop of the World is not their best effort.

Too Many Games?

October 3, 2010

http://www.boardgamegeek.com/geeklist/59393/unloved-underplayed

http://www.boardgamegeek.com/geeklist/59163/games-i-want-to-play-now

Combined these two lists represent 42 unplayed or underplayed games I own.  That’s more games than the entire size of my collection back in 1987 when I moved to New Mexico.  Back then I owned about 2 dozen games, and boy – did they get played!

Now I own over 300 games, and as you’d expect, they just don’t all get played that much.  While I am a collector, I am more of a player.  Owning games does give me some joy.  I like reading the rules, inspecting the pieces, and preparing player aids.  But ultimately a game needs playing for me to truly appreciate it.

The shelves are getting full again, and I am beginning to consider what I will purge.

A pending project, a few new games, and some bits

September 17, 2010

I was excited to see another 1825 enthusiast uploaded a nice set of company charters and artwork for tokens.  I have produced the new company charters on 110-lb cardstock.  They look great!  But I have not yet gotten the tokens done.  I bought an 1846 game from Deep Thought Games earlier this year, and have really admired their wooden station tokens.  So I contacted Deep Thought Games, and the proprietor is sending me 300 of the wooden plugs he uses.  (Nickel a piece – seemed like a reasonable charge.)  Oddly, finding a 7/16″ hole punch/circle cutter proved to be an impossibility.  After some scouring of the internet I did find a 1/2″ hole punch, but worried that it might lap over the edges of the 1/2″ tokens.  So I found a 12mm hole punch, which ought to be ideal.  Once the tokens arrive I will get the project complete!

Some new games have arrived.  One of them is actually an old game, and will merit its own entry on the blog.  But pictures must be taken first.  I now own Giants – the game Rob taught me at our recent game party.  Something about the game and its quirky theme haunted me. 

I also received a shipment from Poland this week, with my copy of Boże Igrzysko, the Polish language edition of God’s Playground, expanded for up to 4 players.  Sadly, I am now thinking that getting this was a mistake.  After comparing the original Treefrog edition to the Polish game, I am finding it hard to want to shift over to the Polish copy.  While it is a reasonably nice edition, it does not have the lovely wooden tiles used in the original Treefrog edition.  Further the board is a 10-piece puzzle cut, not my favorite technique.  The map has been redrawn, but the cheerful yellow colors of the first edition are the one I find more appealing.  So, instead of punching and playing this 4-p edition, I am cribbing as many notes as I can from it, and will leave it unpunched for maximum trade value.  I suspect someone will snap it up, as importing it from Poland was not cheap.

Check out the airplanes from this picture above.  I bought an old game (Wide World, Parker Brothers, 1962) just to get these pieces.  They now live in my Merchant of Venus game.  Don’t they just seem totally retro-sci fi?

Sorting Memoir

August 29, 2010

Today I decided to prep for a big game of Memoir ’44.  I have nearly every expansion for this game, and a quick order to the online game store means I’ll soon be caught up completely.  A few months ago I bought a collection from a fellow who was getting out of Memoir.  This made it easy to “catch up”.  With my recent purchase, I now will have pretty much two of everything released, apart from the special big maps – where a single copy seems plenty.

I have divided the game into two campaign bags, one Axis and the other Allied.  I do wish my Axis bag was gray instead of pea green – but I have not yet gone to the effort of dying it.  (It would still have American marking on it…)

On one level it is sort of insane to have this much Memoir game material – I only play it once a year.  But it is now a tradition, and I do rather enjoy sifting through the materials.  I may even consider how I could play it in a linked series sometime.  So gentle reader, do you have any interest in playing a series of Memoir games?

3 older games arrive

August 20, 2010

I know a guy in Germany who sells used board games.  Once upon a time I was a regular customer.  But over the years I have slowed down.  Earlier this year I got the urge to participate in his online auctions again.  So I bid on Palermo, an obscure race game from 1992 that I was interested in.  As it happened, I didn’t get any competition, and I eventually won his going once, going twice, sold method of running his auction.  Unfortunately, instead of running his auction every two weeks as I had recalled he seemed to do it about once a month or even every 6 weeks. 

Compounding my wait, I decided to then bid on a couple other older games from his extensive list: Odysseus and Big Deal.  I also won these for the opening bid, but they took an extra cycle to clear.  Shipping from Germany takes roughly a month, so roughly 5 months after my initial bid, the box showed up today.  I had forgotten about it!

Clippers redux

August 19, 2010

Quite a long time ago I played this game at a convention, (Gulf Games).  I recall I enjoyed it more than I had expected.  I had previously played Santa Fe Rails, which is largely the same game, but the experience was not as much fun.  I am told both of these descend from an earlier game called Santa Fe – which I have never seen or played.

Recently I decided to try my hand at a Math Trade on BGG.  Despite hearing about them for a long time, I had previously never been too enticed to try them out.  But I finally bestirred myself enough to list a couple of games I was done with.  Wind River found a new owner, and of all the games I indicated I would trade for, Clippers was the one I was awarded.  I suppose I traded down – but I am satisfied to trade a game I didn’t especially like for one I think I will enjoy playing a bit more of.  This particular copy of Clippers was in the shrink-wrap, and in perfect condition.

I have now unpacked it, punched it out and read the rules.  It is now in the library ready to be played.

More Collecting, More Playing

July 25, 2010

I seem to enjoy always having something “new” slated to come to me.  Here is a view of the more recent stuff:

Freight Train – An older Alan Moon design.  I played it once a while back, and it didn’t really work as a 2p game.  I perhaps foolishly let it go.  When a first edition White Wind copy was offered to me, I decided to try it again.

Wind River – I probably shouldn’t have gotten this one.  But it looks worth a try.  Seems a bit straightforward, so I’ll be curious to see if it offers something more than I am gleaning from the rules.  I have enjoyed Hansa Teutonica so much, I was interested in trying the preceeding game from that publisher.

Panzergruppe Guderian – I finally snagged a copy of the Avalon Hill edition.  Unfortunately, I am unsure when I might have an opponent for this.  Fortunately it is regarded as a very good solitaire game.

On the playing front…

Hansa Teutonica continues to please.  It is shaping up to be my most played game this year.

Moongha Invaders has amused me.  Two plays so far and I want to play at least a couple more times.  Each time we have played I have discovered we made a mistake.  I want to get in a game where we use all the rules correctly.  While at a different scale, this game fills a hole that was left when I disposed of my old “The Creature that Ate New York” game.

Confucius – Just one play.  I enjoyed it, but it wasn’t a solid hit.  The gift-giving and obligations thereby associated was great.  The kingmaking, low scores and lack of end-game bonus points was not as great.

1829 Mainline – I got in a 4p game of this recently.  I tweaked the rules a bit.  When we played before, I was disturbed by how few stock rounds we got in an evenings worth of gaming.  So I re-inserted a progression where we did just 1 operating round so long as no “3″ train had been purchased.  We moved to 2 operating rounds when the first “3″ train was purchased, and we moved to 3 ORs when a “4E” train was purchased.

This did allow us to get in more Stock Rounds.  But it had some consequences.  It elevated the importance of the private companies (probably a good thing), it reduced the need to fully invest in the opening stock round (just different), and it generally made the 2nd and 3rd stock rounds anemic, as we had not yet built much of a revenue stream (slightly bad).

1829 Mainline is turning out to NOT be the faster playing 18xx game I thought it was intended to be.  Each time I have played it multi-player, we have agreed to play a time-limit game.  This works, but is also somewhat frustrating.  We never get to the big engines, and so we feel like we didn’t really play the game.

I have also played Mainline as a solitaire game frequently.  In the solitaire game there is an unexpected wrinkle.  You build a “Patience” style card formation, where you move cards around to like columns and then can buy a single column of shares.  This is innovative and fun, giving a variable situation to navigate each time you play.  But once again, I never seem to get to the large trains before breaking the reduced bank.

So recently I tried an experiment.  I set up a mock 3p game and gave myself the full bank 20,000 pounds sterling.  Whew!  That is a BIG bank.  It took 2 evenings of solitaire gaming, but I saw many of the late game engines come out, and I saw how a corporation could leap forward after securing a solid route and train base.  Unfortunately this aspect of the game takes considerable time to reveal itself.

Some games leave, some others arrive

June 18, 2010

This month I did another game auction over on BGG.  Outgoing from the collection:

Union Pacific – A very nice game, but one I’ve consumed my interest in.

The Stock Car Championship Game – A somewhat hard game to find, so I had held on to it for years.  But I finally realized it is the sort of race game I don’t really like (card game, and no spatial positioning, no board to study).

Grand Prix – The older Ravensburger one.  I’ve played it a few times, but felt like it had some fatal flaws.  Once you get ahead, it is pretty much guaranteed you can arrange to stay ahead.

Pitstop – It was requested by my buyer for Grand Prix, and so I decided to let it go.  Never played it all that much.  The amount of set up and the ability to break the game by making the course too long lowered my enthusiasm for it.

Conflict of Heroes- A game I never played but for one episode.  In theory this is a fun game.  But in reality, I almost never play 2-player war games.  On the rare occasions I do, I tend to like the larger scale games – operational or grand strategy.

Hacienda – The rare 2-player Christmas Tree edition.  I never did play this copy.

Lieber Bairisch Sterben – A Karl-Heinz Schmiel game I never did play.  Looked cool, but the rules were just too much.

Box of Golf – A bit too simple to catch my interest.  This one is going to Zack, who has quite the collection of golf games.

Incoming/Recently Arrived Games:

McMulti – A grail game that I am very pleased with.  Fabulous production to a well-built, if older school game.  You can see how Settlers of Catan could have been influenced by this. 

Hansa Teutonica – The newest delight of the game club.  I am pleased to have a copy for the collection, and will enjoy playing more of this entertaining game.

1846 – We played this recently to mixed review.

Timber Tom – A big hit with everyone who has encountered it.

Kineti-Go – Giant wooden shuffleboard cousin that uses magnets.  Amusing, and good for 10 minutes of fun for everyone who tries it.

Moongha Invaders – A very silly looking monsters invade the Earth game, from Martin Wallace of all people.

1861 – Another 18xx game.  Not here yet.  I played this once last year.  I was of mixed emotions about it.  I initially enjoyed myself, but as the game went on I became impatient.  But this may have been more to do with some external circumstances.  Worth trying again.  It’s limited availability nudged me into getting a copy while I could.

Palermo – Coming soon from Germany.  If my bids hold,I will also get Odysseus and Big Deal.  So three obscure older German games to explore.

Panzergruppe Guderian – I blame Tim for this one.  When he was coming around for more 2p games he introduced me to this one, and I was enchanted.  Now I’ll own a copy.  The trick will be getting it played.

I’m now oficially sick of going to the post office to mail games.  So I predict a period of gradual addition to the collection.


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