Archive for the ‘Collecting’ Category

1761 assembly

December 17, 2011

I’ve been working on building a prototype set lately.  Ian Wilson, author of 1861: Russian Railways, has released files to his game under design, 1761: From Canal to Rail.  I am intrigued by the idea of exploring the transportation networks that canals and stage coaches provided, and how they got disrupted once rail arrived.

In case you are interested you can search for 1761 in Google Groups, and you can find it.  He posted the files for download.  So you can build your own set if you like!

I had my usual follies in trying to print out a map.  But I eventually learned that selecting “no scaling” and “tiling” would allow me to print the entire map and to get it at the right scale for regular 18xx tiles to fit properly.  I’m planning on borrowing my tokens for 1825 or 1829 Mainline, which means I can omit producing them, also I intend to borrow all the yellow track from other 18xx games.  But even so, I have been giving my new printer a workout.  (It is still feisty, but I seem to be able to get my work out of it.)

1761 has a variety of different types of companies.  There are stagecoach lines, which will immediately close once a railway connection between the two cities listed is created.  There are canal companies, which actively lay track (representing canals) at the start of the game, and build networks – operating much like a railway company in other 18xx games.  But after enough boats are sold the “Railway Age” begins, and then the game changes.  The tiles are removed from the board, and all of the canal companies are converted into annuities.  Now the players begin a more normal 18xx game.

I’m still absorbing what this early 17xx game may mean for the following 18xx game.  It’s an interesting idea.  I’m not entirely sure I like the idea of removing the canals off the board.  It seems like a missed opportunity.  Having different tiles for the canals might have been interesting.  They then could have posed as variable obstacles for the early railways that wanted to overbuild upon them.

But, that is not what is written, and I am sufficiently interested to try it as written.  The open question is whether anyone else will  be as intrigued?

Awful Green

November 27, 2011

Thanksgiving Day my niece and I played The Awful Green Things from Outer Space.  We had so much fun, that we played it twice.  We played on a never-before used 1980 TSR big box edition.  We punched the counters and had a great time.  The next day she showed me how she had redrawn the comic characters into her iPad.  So that was gratifying.  She really enjoyed it!

I was tempted to leave the game with her.  But I knew there was a nice newer edition, and so I decided to take the old game home and buy a new copy to give to her.  While the TSR edition I brought was unpunched, and never played before – it still showed some signs of its age (31 years old!).  It is musty, I see a bit of mildew, and the rules have yellowed.

So now I will buy the reputedly wonderful 8th edition of the game, now from Steve Jackson Games.  And that means placing an order…  So now I am wondering what else should I buy?

1830 has a nice new edition.  But two other players here in ABQ already have it…

There are a couple Columbia block games that entice, but the ones I already own are not seeing much action…

I could consider the anniversary edition of Puerto Rico.  But honestly, I’m not so sure the new edition is as wonderful as the original edition…

Of all the newer games that I’ve seen come to game night Navegador is the most enticing.  But again two other players already have it…

So I haven’t yet solved this.  I seem to not be too enticed by new games indeed.

Essen 327 – Kevin 0

October 23, 2011

I’ve been checking out the info coming in from the Essen SPIEL festival that ran from Thursday thru Sunday in Germany.  It is the world’s largest convention devoted to boardgames.  I attended this huge convention back in 2004.  It is truly immense.  It is also largely in German (as it should be).  So while I was dazzled to attend once, I have not been enticed to keep attending, even turning down an opportunity to be a booth monkey one year.

Over on BGG they have done an ambitious amount of video podcasting.  They have had designers come to the BGG booth and demonstrate their new games.  While this should entice me, largely I have not taken advantage of this coverage.  I’ve watch 3 videos so far, and not completely.  I did enjoy seeing the demo of Paper Clip Railways, as this is a title I had already bought, but not yet played.  And I watched with some interest the designer’s intro to Champions 2020, a “big brother” to StreetSoccer, a game I have enjoyed for years.

What I have missed, though, are the written reports of Essen that seemed more common in the past.  I have enjoyed the reports written by Frank Schulte-Kulkmann available here:  http://www.boardgame.de/specials/messe/essen11/essen11.htm  But I have been surprised that the official BGG correspondent has not filed any updates since his Mid-Friday report.  I suppose it is bad form to complain, sorry.

I suspect there are lots of wonderful new games available at the Essen SPIEL festival.  I’m not finding much interest in them though.  I suspect I have achieved burn-out on new Euros.  My primary interest seems now to be in exploring some older Euros, specifically more of the Edition Perlhuhn back list, and dialing more into 18xx type games.

I continue to own many many Euro games, and generally like the games I own.  I will enjoy continuing to play them.  And I am not closed to trying new games that my friends place before me.  But I am now feeling that it seems less likely I will be buying all that many new games.

Franckh madness

September 15, 2011

Well, I’ve pretty much done it.  I now own a whole bunch of old games published by Franckh, a.k.a. Franckh’sche Verlagshandlung, or best known as KOSMOS.  Let’s take a tour:

In 1987 the Franckh firm was interested in breaking into the hobby game market.  They had just released Sherlock Holmes Criminal-Cabinet, (better known in the USA as Sherlock Holmes Consulting Detective), which had turned out to be the winner of the German Game of the Year Award, known as the Spiel des Jahres.  I have no inside information, but I assume it sold well enough to cause the directors of this traditional book firm to take notice.  Sherlock Holmes Criminal-Cabinet is a unique game – it is entirely composed of maps and manuscripts.  A nice “bridge” for a book publisher to take into the hobby game market.

But what was Franckh to do?  They had no history in making traditional games with pawns, dice and such?  They came up with a novel plan.  They formed a partnership with Reinhold Wittig, owner/operator of a small game house known as Edition Perlhuhn.  Reinhold would provide them with his backlist of better games, and a few new ones too.  Franckh would publish these in deluxe editions.

This is what I decided to start collecting…

In 1987 Franckh released an impressive number of games, nearly all in oversized boxes which featured a big feather on the cover and the Edition Perlhuhn motif.

Here’s a picture of White Lady showing the quality of the components, and the distinctive box format.

White Lady is honestly a bad game.  While the artwork is intense and suitably creepy for a game about a ghost, the game play is fatally flawed.  You only get a turn when the ghost approaches your piece on the board!  I need to play this game, but it seems entirely possible you could play the entire game and potentially never get a turn!

Of all the Edition Perlhuhn games issued by Franckh – this is the only one I had ever owned – and I had even traded my copy away previously!  So why did I re-collect this game, and sign up for so many questionable games from this publisher?  Short answer – I’m not entirely sure.

Oh, I enjoy exploring Euros from bygone days.  I’ve got a fondness for Reinhold Wittig’s game Das Spiel, and I was just dazzled by a big collection of these large box games that came up for auction.  But another element was that these games seem largely unloved, yet they had been prepared with such meticulous care by Franckh.  They seemed to need a champion!  And I am a sucker for collecting sets, something I had not done for a few years.  So with as little sense as that made, I was inspired to buy the big lot of games.  And once I owned a few, the urge to get them all was strong.  Here’s the path I followed:

The initial lot:  Arbora, Athos, Das Letzte Paradies, Mueller & Sohn, Ombagi, Orbit, Ronda Magica, Das Spiel, Terra Turrium, and White Lady.  An impressively big lot.  Closer examination led me to notice some interesting subtle points about the games.  Some had a big feather on the cover, but not all.  Some had Edition Perlhuhn emblazoned upon them, others had Spiele Galerie instead.  Hmmm.

Clearly a bit of research was in order.  And I found buried in the recesses of the web the perfect website. You can visit it here: http://www.rgh-soft.de/sprace/perlhuhn.htm

Within I learned about the entire run of Edition Perlhuhn games issued by Franckh.  I was also enticed to see that the picture of White Lady shown there is not a purple box, but more of a dark grey box.  Leading to believe that White Lady was issued in more than one edition.  Maybe I was wrong… Could there really be a game worth reprinting in there?  I also noticed some of the games I bought were not listed!  Where was Athos? Orbit? Hmmm, maybe there was even more to learn than this website had laid out.

Well after quite a bit of research, I assembled a list of all Franckh-issued games.  Turns out this was slightly hard to do.  Boardgame Geek is a great web resource.  But occasionally they make some decisions I find regrettable.  In 1995 Franckh released Settlers of Catan – a huge hit, and still wildly popular to this day.  When the re-issued this game to put the Spiel des Jahre ribbon on the cover, they renamed their game company to KOSMOS.  BGG does not recognize Franckh as a different publisher than KOSMOS.  It’s a reasonable stance I suppose.  But it made it slightly hard to separate the Franckh releases from the later KOSMOS releases.

By my count Franckh released 32 games (including 1st edition Settlers) before renaming themselves KOSMOS.  While I wouldn’t have minded collecting all of these games, the 10 I initially won at auction were just a third of the run.  I had also agreed to buy a couple additional small box games with the feather on the cover from that same seller.  So some serious collecting lay ahead.  But after examining their backlist, I realized there were a few games I wasn’t interested in.  I didn’t want another copy of Settlers, I didn’t need a German language version of Sherlock Holmes Consulting Detective, and there were 3 rather dire looking games they had put out outside of their big-box format with the feather on the cover that I felt no need to inspect.  But even so, that left a staggering 15 remaining games I did have some interest in.

I bought a copy of Maritim online.  I traded a game with a friend to get Tal der Koenige, another friend gave me Black Vienna.  I found someone on BGG who would trade me Ayanu.  I bought Wabanti.  I found an old trading partner in Turkey who would trade me the final two small-box games of the series, Corda and Cubus.

Wow – that came quick and relatively easy!  Suddenly the list of missing games of interest was getting small.  I was now just looking for Janus, Hotu Matua, Forum Romanum, Die Bremer Stadtmusikanten, Timon, Pirate Inc, and maybe a couple of others.  Big Boss was the most rare and expensive game of all the Franckh games (but it was not part of the Feather series), and I wasn’t sure I would care to afford it.  And Ranina, while technically part of the Edition Perlhuhn series, was a children’s game, (and has no feather on the box cover).  I stalled for a bit.

I noticed that the pieces used in Terra Turrium were identical to Big Boss.  Hmm.  maybe I could figure a way out to play Big Boss on the Terra Turrium set?  This is still an aspiration, but I have not yet figured it out.  But I think a 6 nimmt beck may prove very helpful.

Meanwhile, the holes in the collection were nagging.  So I started hunting eBay.  I never did buy off eBay though.  Eventually I decided to buy a slightly expensive copy of Janus from a BGG member in Germany.  tick.  Then I decided I might like to get Die Bremer Stadtmusikanten.  This is a game based on a German folktale.  I do enjoy literary tie-ins to games.  I read the folktale, and was charmed.  Hey, what’s this?  There’s a muppet version of this story?  Gotta get that!  Whoops, the DVD I ordered didn’t have it after all – tuns out the Muppet story was released on VHS and has never been ported to DVD.  Sigh.  I really ought to read the descriptions closer…  But hey, someone – in the USA – is selling this game for a very reasonable price.  tick.

Ah, what’s left?  Big Boss-no, way too expensive, and not even one of the Edition Perlhuhn games I initially set out to collect.  Hotu Matua – a copy on BGG for 100 Euros?  Damn!  No that is ridiculous.  Forum Romanum – A few copies available – but I gotta be careful there is a second edition which I don’t want.  Now I really do want all those feathers!  Pirate Inc – not easy to find, and reported not so good.  But the map loks cool and supposedly a recreation of the illustration by Robert Louis Stevenson.  Timon – which I know next to nothing about.

So I go trolling for sellers who list these games for trade.  Bingo.  I find a guy who has four of them: Hotu Matua, Timon, Pirate Inc, and Forum Romanum (1st ed.).  tick, tick, tick, tick.

Oh, did I mention that I’m looking for some English rules?

BTW, for a quick tour of all these games you can read my geeklist here: http://www.boardgamegeek.com/geeklist/71235/pre-kosmos

Pre-Kosmos

August 20, 2011

http://www.boardgamegeek.com/geeklist/71235/pre-kosmos

I’ve begun another of my collecting jags.  It inspired me to write the attached geeklist over at BGG.  Check it out, if you like.

An obvious question is WHY?  Franckh edition games are not especially well-regarded.  Why seek them out?  I stumbled onto a unique opportunity to get a good chunk of the collection, and ended up buying the lot.  That got me looking at what else there is.  Then I bought another game, then I traded for 3 others.  Yikes!  I’m out of control!

Generally speaking I am most interested in the Edition Perlhuhn portion of the list.  While I like the “Spiel Kunst” (Games as Art) ethos behind Edition Perlhuhn games, I find I dislike tube editions.  So the Franckh series for Edition Perlhuhn is appealing on that level.

My recent gaming tastes have been getting more and more ornate.  18xx, Planet Steam, Hansa Teutonica, and other recent fare is heavily layered stuff.  I do like it.  But having a series of games that are simpler strikes me as fun.

Finally I do enjoy tracking down obscure games and shedding a bit of light on them.

Wargaming Again?

July 27, 2011

http://www.boardgamegeek.com/thread/679187/dusting-off-a-classic

Monday night I played Avalon Hill’s Civil War.  This was quite enjoyable, and you can read my comments about the session through the link above.  I also find myself with Panzergruppe Guderian set up in the spare room, and I’m contemplating getting a couple other wargames.

Further, I ordered A Few Acres of Snow, a new Martin Wallace game about the French and Indian War.  It hasn’t arrived yet.  But I am enjoying reading all the commentary about it on BGG.  Apparently lots of folks like it, and it seems to be a blend of wargame and Dominion.  I wouldn’t have guessed I would be interested in this one, as I’ve only played Dominion once (ok, nothing all that motivating either way), and had a rough experience with Martin Wallace’s Waterloo (prior 2p wargame effort).

But indeed, the theme enticed, and the idea of porting a Dominion type game mechanism over to a proper board game did catch my interest.  Also, it’s Martin Wallace, and even if I don’t end up loving his new games, they are almost always worth a few plays for me.

 

 

 

 

A few new items on the game shelves

June 17, 2011

I participated in a Math Trade over at BGG.  A math trade is a somewhat confusing method for multiple people to trade games.  As a simple example, Person A trades a game to Person B, Person B trades a game to Person C, and Person C trades a game to Person A.  In this way a trade can be accomplished, where no single pair of people could have found mutually acceptable games to trade.

I traded away Cyclades, a game I played once and UR: 1830 BC, a game I never played.  In return I got Long Shot, a light horse racing game for up to 8 to play, and an obscure older game called Pacific Northwest Rails, a game I decided to take a chance on.  My general sense is that I lost some value with these trades, but it is a way to leverage some games into new games.

I had hopes of enjoying Cyclades, and the initial play seemed mostly good.  I enjoyed my single play.  But many of my likely opponents were lukewarm to this one, and it does seem like the game is really best with 5 players.  The game play seemed a bit old-fashioned, (which I don’t mind), but also a bit abrupt.  It seemed like there ought to be a bit more game to play than there was.  And, unfairly, I felt Cyclades didn’t compare well to Giants, the previous game from this publisher that had so delighted me.

Ur: 1830 BC, was a game I recently set up and inspected, after owning it for at least a couple of years.  I had recently played Poseidon, and had been impressed.  Since Ur: 1830 BC was also an 18xx variant, I set it up and attempted to figure it out.  After solitairing it for part of a game, I realized that this game was surpassed by Poseidon, being a better 18xx variant, and a game that would actually groom players for an 18xx game; while Ur was just a more fiddly dead-end off the 18xx system.  So without a proper play, I said goodbye to Ur.  That said, I would have been happy to play it, but with stacks of actual 18xx games around there was no chance of that happening anytime soon.

Long Shot is one of the games I got in trade.  It is handsomely produced, with deluxe plastic horses, a big deck of Long Shot cards, a couple of dice and a lovely mounted raceboard.  It appears to be an hour-long game with easy rules, and with the possibility of hosting 8 players.  Perhaps this will take over some of the 8p gaming we might have done with Master Thieves.

Pacific Northwest Rails is an older game from a smaller publisher.  It comes in a long squared tube, which I have not yet investigated.  Mostly it has little commentary on BGG, but there were enough positive comments I thought it might merit some investigation.  I will publish more about this one in the future.

Apart from the math trade, I am also getting a few other new-to me games:

Water Lily: A very simple game, where you play within the game box.  It’s by Dominique Ehrhard, an author who can amuse me, or leave me behind.  I am quite fond of Don Pepe and Marakech.  I liked Iliad.  But Odysseus was bad, and a couple of others were merely okay (Montgolfiere and Die Weinhandler).  I also liked Serenissima years ago, although it did have some end game problems.  Based on how simple the game sounds, I suspect I will play it a few times, and then be ready to put it on a prize table.  But hope springs eternal!

Paper Clip Railways: Arrived this week.  It is, perhaps, an over wrought rendition of String Railways.  I am eager to try it, but don’t hold out a lot of hope that this is going to be a top-tier game.  But any game that uses hundreds of paperclips is a brave swipe at trying something new!

There is a certain joy in bringing in new games, and reading the rules, hoping it will provide some entertainment.  I’ll chronicle how these games do in the coming weeks.

18xx – the play list

May 14, 2011

Recently I decided to make a geeklist over on BGG listing all the 18xx games that Alex, Chester and I own.  You can view it here: http://www.boardgamegeek.com/geeklist/67067/18xx-playlist

In further news, Alex and I taught 1846 to John last night.  In a rather bizarre set of circumstances I ended up getting the Michigan Northern and the Steamboat company again.  So of course I took the Grand Trunk.  I set the initial value at 100, and enjoyed running this profitable company again.  However I made some late game mistakes, and Alex defeated me by roughly $500.  John warmed to the game nicely and was very competitive.  He finished within $50 of my score.

So we’ve recently used 1846 to entice two new players to 18xx.  I am hopeful they will join in on other 18xx games we try to organize.  Its exciting to be able to entice friends into this system of games!

More Train Games

May 11, 2011

We played 1846 the other day.  This was my fourth play of it.  We had four players, one of whom, Scott, had never played an 18xx game before.  I attempted to teach the game, and I guess I did okay.  But I felt a bit rusty myself on the rules, and we definitely had a few “oh, by the way” moments with some key rules.  Scott was a good sport about the emerging rules, and really enjoyed himself.  So I am hopeful we may have a new regular to add to our 18xx player roster.

1846 still impresses me.  I really like that this game rewards careful stewardship of a company.  I won the game, and I did so as a one-company man.  I was fortunate to get the Steamship private company and the northern Michigan company that gives you 2 free yellow tiles.  I was able to float the Grand Trunk Railroad which worked perfectly with this set up.  I quickly connected to Holland and began some very profitable early runs.  Steady growth, coupled with my high share value ensured my company had plenty of capital the entire game.  By no means was my victory a slam dunk, but I felt confident most of the game that I was pursuing an effective strategy.

But our session did remind me that teaching these games is demanding.  Oh, to be sure, learning them is even more demanding.  Even if I were a flawless teacher, the onus is on the new player to absorb a LOT of rules.  In our game, since Scott had never played 18xx before, I tried to first teach the basic concepts of Stock Rounds, Operating Rounds, separate funds, trains, routes and stock values.  And I think I did okay with most of that.  But after teaching all that what I failed to do was to carefully review the roster of differences for 1846 from 1830.  I assumed between Alex, Chester and myself that we were on top of all of these differences.  Not perfectly.  Throughout the game we kept finding mistakes we were making.  So my lesson learned was to slow down and review even known games as a group before we begin.

Afterwards, I was inspired to write a teaching guide for 18xx games.  I modeled it after 1830, but attempted to make it generic.  I’ll try using it the next time we have a newbie and see if it is any better than just using the game manual.

In other train game news, my copy of 1880: China arrived this past week.  I’ve read the rules, and it looks fun.  But it also looks long.  I found a few features of the game quite interesting:

Each player gets to select a foreign investor.  These investors start at pre-designated sites on the board.  They lease a train, lay track and build up cash.  They also get 1 share of whatever public corporation you initially found.  When your corporation merges with the foreign investors track, they give you the share, and you can raid their cash on hand.

1880 also breaks the structured Share Round/Operating Round paradigm.  Instead of using a set number of OR’s in between SR’s, the purchasing of trains is tracked.  If an entire round goes by with no corporation buying a train, the game is interrupted for a Share Round!  When this happens all the remaining trains of the type currently offered are removed from the game.  This is very different, and I can’t quite visualize how this will play out.

Another startling departure from normal 1830-type rules is the concept of “Work Permits”.  When founded the President decides whether to buy a 20%, 30% or 40% certificate.  A 20% certificate allows that corporation to build during 3 of the 4 usual game phases (yellow tiles, green, brown, and grey).  A 30% only allows activities in 2 phases, while a 40% certificate only allows track building in 1 game phase.  This adds a complication to the viability of corporations.

There’s more, but these three changes struck me as very creative and new.  At least I’ve not encountered these ideas in other 18xx games before.  18xx continues to draw me in.  These games have a powerful pull.  I feel really lucky to have local players who seem to share this fascination.

I wonder when we can play again…

Buying Games I already Own?

March 23, 2011

Redundant?  Why would I buy a game I already own?  Yet I have two cases that are being seriously considered:

1830: I have the old Avalon Hill edition.  I even upgraded the tiles with nice Deep Thought tiles.  Alex gave me some nice alternate stock certificates too.  So really I have a nice custom set already.  But I am still tempted to buy the expected Mayfair edition when it is released.  I could say it is for the extras promised – and that would be partially true.  But another part of me wants to buy it just cause I love this game and would like to own the new edition.  But I am torn – and this purchase is not a sure thing.

Ogre - Steve Jackson Games has announced they intend to do a giant-sized deluxe version of Ogre + GEV + Shockwave.  Yowza!  This is the edition I’ve moaned about for years.  Looking over at BGG I see this entry for my comment on GEV:

This is a good game.  It is the sequel to Ogre, and adds several more rules to the Ogre system.  Because of the added complexity the design is less clean.  While Ogre was re-released as a deluxe boardgame – GEV was not, which is too bad.  The small components of all GEV games prevent it from getting played much by me.  If I could have the same size components of the Deluxe Ogre boardgame, I’d like this game even more.

So this one I am much more certain that I want it.  The frontman for SJ Games seems to have his hands full coping with snarky comments from several game players who seem to believe they can tell him how he is screwing up and how it would be all better if he only did as they say.  Geesh!  I guess the publicity is worth it, but how irritating.  I will buy this deluxe edition, and while I might not have made some of the same decisions they seem to be arriving upon, I will be thrilled to finally get a copy of GEV and Shockwave in a format I would like to play.


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