Archive for the ‘chit chat’ Category

Games to go

July 1, 2010

I need to pack my bag tomorrow for a little trip to Pagosa Springs.  I will be vacationing with friends, but sadly, not with my wife.  She will stay home to help her father (who lives with us) continue to recover from his recent knee replacement surgery.  But we had made some commitments around this trip which drive me to still go.

So, as the bona fide game-guy of the group, I will be expected to bring some boardgames.  My fellow vacationers include 3 other couples.  One couple are hardcore gamers, where Settlers, Power Grid, and other medium weight strategy games are welcomed.  Another couple are mildly gamers, more comfortable with Bohnanza and other lighter games.  Both of these couples are energetic roleplayers and computer gamers.  But the third couple are not really boardgamers at all, although one of them is a big role-player and computer gamer.

Picking a few games to fit this crowd required considering a few points:

  • How many can play?  Is it fun if fully staffed?
  • How complex is it?  Does it have a good theme?
  • How long does it take?

The Three Musketeers comes to mind.  Plays up to five, which seems a likely number of willing players.  Great theme, mild complexity, and quick playing.  The toy factor is good too.  Also, I recently discovered I have been playing it wrong, making “Milady” too powerful.  So I’d like to play again – correctly.

Timber Tom – Only plays 4, which is a downside.  But the lighter play coupled with the fantastic presentation should make this a nice event.

Fast Food Franchise – A favorite of one of my friends, and it plays a larger number of people if needed.  Not especially fast – but since it is loved that is less of a factor.

Kaleidos – Easy rules, fun “non-game” activity for folks who don’t necessarily like boardgames.  But well-loved by those of us who consider ourselves gamers.

Spice Navigator – Just cause I think it might be fun.  I have rewritten the rules for a variant version.

Carcassonne – A classic that I haven’t played in person for a long while.  I recently started playing the iPhone app, and it has whetted my appetite to play again.  Very easy game to play and easily scalable.

And that is clearly too many games for a weekend of vacationing where boardgaming is not the reason we are getting together.

Liebe & Intrige

May 2, 2010

I just returned from a fabulous little getaway to Winslow, Arizona.  Now if you have heard of Winslow, you are ahead of most folks.  The Eagles immortalized it in their hit, “Take it Easy”… standing on a corner in Winslow, Arizona and such a fine sight to see – It’s a girl my lord in a flat-bed Ford, slowing down to take a look at me…”

Indeed, there is actually a bronze statue and a artfully crafted backdrop showing a reflection of a girl in a Flat Bed Ford.  It was three blocks from the hotel Peggy and I spend 2 nights in.  The hotel we stayed i is the “La Posada”, a world-class hotel I cannot say enough nice things about.  It opened for business in 1930, and was the last great Harvey Houses built by the Santa Fe railroad.  The architect was Mary Colter, a woman who built all sorts of wonderful travel-based buildings for the Fred Harvey Co.  Peggy and I along with 2 other friends went to Winslow solely to stay at this beautiful and special resort.

Peggy and our friends arrived by train, while I drove out.  We did this to have a car for exploring the region.  But we spent nearly all of our time at the hotel.  It is a showplace, filled with all sorts of art and antiques.  A self-guided tour was extended when we ran into a “Harvey Girl” docent who regaled us with many stories and details about the place.

One great feature of the hotel is a huge great room with a piano, overstuffed chairs, various tables and bookcases filled with volumes to read from.  Modern hotels don’t provide this sort of space for traveller’s to really relax in and spend a day as they will.

A tradition Peggy and I have with our friends Chris and Patty is the poker game.  We’ve played poker in all sorts of ancient hotels throughout the southwest.  After our game, when I was cleaned out, we went down to the world-class restaurant for a fabulous dinner.  After dinner we decided to play one of my board games.  I had selected Liebe & Intrige for our trip.  It is a game Peggy has enjoyed before.  But I had real hopes that it might amuse Patty and Chris, who are both Jane Austen fans.

Liebe & Intrige is really “The Jane Austen Board Game”.  You, as the head of your household, have three daughters you must guide to a successful marriage.  Each daughter has attributes corresponding to reputation, beauty, and education.  Various bachelors can be encountered at sites on the game board, such as the Theater, the Poor House, the Park, etc.  Visiting each site generally allows to improve an attribute and socialize with an eligible bachelor.  Some site such as the Gin Mill, have several bachelors to interact with, but carry the risk of besmirching your daughters reputation. 

Each bachelor will offer marriage, if he completes three dates with your daughter – AND – she meets his minimum requirements.  (Thus the need to improve one’s attributes.)  Dates are basically collected cards.  And this brings the “Intrigue” of the title into play.  When visiting a site one daughter can plot against another player’s daughter to “steal” a date from her opponent.

In a few ways this game is sort of Talisman, only set in Victorian England.  So it isn’t really a complicated game.  But there is a little bit going on.  My hope it would be enough of a game to amuse me, while not too much of a game to bore or boggle the non-game enthusiast.  I was also hoping it;s strong theme might appeal to the Jane Austen-philes we know.

Eh – I have long ago come to the conclusion that folks either like board games, or they do not.  Our friends agreed to play, and may have even enjoyed it a bit.  But in all likelihood they would have much preferred to play more Poker.  Liebe & Intrige is a silly little game, and I will happily play it with anyone who requests it.  But I think I may stop bringing games on getaways with folks who don’t really enjoy playing new games.

After the sale

April 25, 2010

The sale is over, and I am pleased that most everything sold.

Here’s what is leaving the collection, and a few parting remarks about these games:

  • Anno 1503 – I did enjoy this game.  It was probably best as a 2-player, getting progressively too slow as you added more players.  At one point I liked it enough to buy the expansion, and translate it from German into English.
  • The American Goldrush 1849 – My fascination with Jean du Poel games is largely over.  This one had a great theme, but not nearly enough game play to keep me interested.
  • Air Empire – At one point I had collected all of the earliest Avalon Hill games.  This one lasted much longer than the wargames.  But I realized a while ago I am the only one who wanted to play older business games around here, and I gave up hope of ever really enjoying this as a game.
  • Cape Horn – A somewhat fun race game.  But I have better race games I always wish to play before this one.
  • Cobra – Chili Spiel had impressed me with 2 knock out games.  But this one was unimpressive, and I passed it on without ever playing it.
  • Das Hornberger Schiessen - Redundant.  With Neue Heimat in my collection, I cannot see opting for this.  Also, Neue Heimat is a boardgame, where this is just a cardgame.
  • Linie 1 – I thought I liked this more than I do.  We played it somewhat recently, after a long hiatus.  It was rather dull.  The shine was off this one.
  • Louis XIV – I really should have played this.  But I suppose I will play someone else’s copy someday.  If not, not a big loss.  The theme didn’t really grab me.
  • Management – Another old AH business game that I realized was just taking up space around here.
  • Maya – Not a bad game, but nothing that really inspired me to play.
  • Minister – Tough theme for Americans to bond with.  This sort of game – where you make lots of little decision, that add up to more than you might guess - is not generally appreciated with my usual players.
  • Route 66 – Rather bad game that I bought because it was by the author of Ave Caesar, and it is the name of the local highway.  Probably haven’t played this in ten years.  Won’t miss it.
  • Schoko & Co. – Early German business game I really was keen to try.  We played once, and realized that it had been surpassed.  I’d much prefer to play Power Grid or Planet Steam.
  • Shipyard – Newer game that I was having trouble bonding with.  Some of the Bistro Players will be sad I got rid of it.  But I generally only keep games that I want to play.
  • Spanish Main – I love Francis Tresham.  He gave the world the games of Civilization and the genre of 18xx.  I bought both the first and second editions of Spanish Main.  But there just isn’t enough good game play in the box.
  • We the People – I never did play this copy.  I have owned this before, and played it, and sold it.  I bought it again after enjoying Hannibal.  But I have since bought Washington’s War.  I believe I only need one game for this theme.
  • White Lady – Pretty lithography.  Horrible game.
  • Das Zeitungsspiel - I never did play this.  A newspaper themed version of Kunst Stucke.  More clever than fun, was my read on Kunst Stucke.  Time to let this one go too.
  • And here is what didn’t attract a bid:

  • Doctor Who: The Interactive Electronic Board Game – Well, the Tardis is cool, and I can’t say I am shocked no one wanted it.
  • Domino Knobelspass - It’s a puzzle, so I am not surprised it didn’t get much interest.  I do occasionally play with it.  So it isn’t really a burden to give it some shelf space.
  • Game of Politics – A real oddity, and I’m not at all unhappy to still own it.
  • Sindbad – This game is not so good.  It has a bit of amusement in it, but I doubt we play it again anytime soon.
  • Source of the Nile – This was a spare copy, and a beat up one at that.  I will play out of this copy if I ever get this game on the table.
  • So – all in all, I got some funds, which I have turned around and ordered some limited edition games from Japan with.  Will I like them?  Stay tuned and see!

    Game Sale

    April 18, 2010

    I have just started a game sale list over on BGG.  This will hopefully be good-bye to the following games:

    • Anno 1503
    • The American Goldrush 1849
    • Air Empire
    • Cape Horn
    • Cobra
    • Doctor Who: The Interactive Electronic Board Game
    • Domino Knobelspass
    • Game of Politics
    • Das Hornberger Schiessen
    • Linie 1
    • Louis XIV
    • Management
    • Maya
    • Minister
    • Route 66
    • Schoko & Co.
    • Shipyard
    • Sindbad
    • Source of the Nile
    • Spanish Main
    • We the People
    • White Lady
    • Das Zeitungsspiel

    These are all games that pretty much never get played.  They are also all games I would play if there was a glimmer of interest.  But generally they are older games, which never have much chance against newer games with nicer components and better presentations.

    By selling these off, I will refill my discretionary fund, and start bringing in a few newer games when they trip my trigger.  And if they don’t sell – then I won’t be too broke up.  There’s not any game here I would be ashamed to play.

    Goodbye Kingmaker!

    April 11, 2010

    Saturday four of us gathered to play Wars of the Roses.  This was my 2nd play, Chester’s 2nd play, Tim’s first play, and I’d guess Alex’s 3rd or 4th play.  As expected, Alex won.  But I had a wonderful time, and I believe the other players did as well.

    Years ago I was introduced to Kingmaker – and it was a game that really enticed me.  Wonderful heraldry, marshalling of forces, mercenaries, colorful events – it seemed like a wonderful game.  Truth be told I owned the game in a couple different forms for far more years than I got plays out of the copies.  Say 15 years of ownership for maybe 2 plays?  Pitiful.

    Upon my first play of Wars of the Roses, I knew I would never want to play Kingmaker again.  So I sold them for a song to a BGG user who is a self-named Kingmaker fan.  I think he was thrilled to get the first edition from England, and in the mix I also included the AH 2nd edition as also the 1st edition of Game Workshop’s Warrior Knights (which I felt was a Kingmaker re-do).

    I did dawdle about buying Wars of the Roses.  Chester gave me pause when he dissed it after his first play.  But after thinking about it, Chester surprised me and bought a copy.  SO I am less sure why I thought I needed to buy my copy, as I am most likely to play with folks who already own it.  But nonetheless I am pleased to own the game.  It is BEAUTIFUL!  Truly a joy to behold.

    I have this suspicion that my copy will never see that many plays.  But I am hoping to be proven wrong.

    Can’t Stop – Special Edition

    April 5, 2010

    A special edition you will likely never see – except for the one I have here!

    Greyhounds & 6p gaming

    March 25, 2010

    Attendance at the Bistro has been vibrant this year.  This week had 15 people playing games, the week before was 13.  Since I have three tables, we are running near capacity, and a few regulars have been missing lately.  I can add a fourth table, but lighting may be an issue.  One side effect of good attendance is we tend to get more 6p games.  Which is okay, there are enough to have a decent game selection.  But it also means roughly 2/3rds of my collection doesn’t apply.

    Oh, I am thrilled to have a vibrant game night.  But I do occasionally get stymied on trying one of my games that I was hoping to play.  I’m much more concerned that everyone get in a game they want to play.  But I admit I sometimes wish I could get a different game out.

    To whit, I reacquired Greyhounds earlier this year.  This is a game that I apparently traded away too quickly on its first tour through my library.  I found myself wanting to give it another try, so I bought a used copy from Funagain Games. 

    Upon re-examination, I am enticed to try the “advanced” game.  This is a betting game.  But the advanced game sets up an asymmetric playing field which sounds interesting.  One player is the Bookie, who gets $24,000 to start.  The other players only get $6,000.  Each race the bets are mandatory, and all wagers are given to the Bookie.  The Bookie then tries to jigger the race to avoid paying out too many winning bets.  The Bookie also has to pay finishing purses for the top 3 dogs. 

    I hope to play it sometime.  Of course, it only plays 4…

    Washington’s War and 2p gaming

    March 14, 2010

    Washington’s War arrived this past week.  I ordered it over a year ago, and now that it is here, I no longer have my regular 2-player opponent for wargames.  Nevertheless, I did rip it open, punched the counters, and read the rules.  Seems like a worthy game, and a nice refinement to the earlier We the People, (which I also own).  Along with Hannibal, I have some fine card-driven-wargames that I would enjoy playing more of.

    In general, two-player gaming is a rarity for me.  I had a couple years where a friend was constantly coming by, wanting to play wargames and other 2p games.  But that ended about a year ago, and I now find almost my entire gaming time is devoted to multi-player gaming. 

    Some 2p wargames I would enjoy playing:

    • Crusader Rex
    • Hammer of the Scots
    • Napoleon (the first three are block games)
    • Washington’s War/We the People
    • Hannibal  (these three are card-driven games)
    • A House Divided

    But I suspect this wing of my collection will mostly collect dust.

    Nibelungen & Shipyard

    February 27, 2010

     

    I was given Nibelungen by a friend.  He told me the game had come back to him in a turkey swap, but I was still glad to get it.  Beautiful big box game from Amigo, authored by Wolfgang Kramer, tied to a theme that I find attractive…

    Well, I had basically translated the game during the commercials of the Olympics, and last night I finally finished translating the cards.  I turned in the translation to BGG, in case anyone else ever cares about this game.  But I fear I’ve already found the fun inside the box. 

    The game features random movement and direct player confrontation.  It would seem there is not too much room for clever play, and I am not too excited to get it on the table after all.

    Oh, and I have somehow mislaid the German rules, so any questions about my translation will be unresolvable unless I find them again.

    And then there is Shipyard.  I’ve now played 3 times.  The first play was wrong and as a result rather tedious.  The second play was better.  But the third play felt very similar to the second play.  Sadly, I’m not convinced by this game.

    Shipyard’s theme is attractive.  But the over burden of rules makes this a demanding game to teach and to learn.  Fortunately the actual play is pretty good.  Turns tend to be short and sweet – unless your opponent is prone to analysis paralysis.  In the 3 or 4 player games you have one worker pawn. 

    Worker Placement:  After the first turn there are always some actions you can never take, due to other pawns residing on those actions.  Somehow this feature of the game is annoying to me.  In another game that features worker placement, Agricola, at the end of a turn all of the workers go home – clearing the board and giving you a fresh slate to work upon for the next turn.  I like this design decision in Agricola - it’s like a palette-clensing taste of ginger.  But in Shipyard, you are always going to be restricted by 2 or 3 previously taken actions.  Bothersome.

    Fortunately the design does allow you to spend 6 coins and take another action – any action – which lessens the restrictive situation just described.  But this creates a different dynamic, especially in a 3-player game it may prove especially difficult to earn the 6 coins.  In my 3-player game I was constantly short of cash because the other players were carefully selecting cash-awarding actions in the rear of the queue.  I could force an opportunity to get cash, but that was frequently a two turn effort.

    Building ships is a fun theme, and quite different from anything else in my collection.  So Shipyard does have some allure.  But the game is not destined to become one of my all-time favorites.

    a boring statistical entry

    February 20, 2010

    I track my collection on Boardgamegeek.  According to their utility, I own 401 games!  Turns out 78 of these are expansions.  So that brings me down to 323 games.  Still, this seems a bit high until I consider some games I own that don’t sit on the shelf ready to be played:

    Metagaming and Steve Jackson Games Microgames/Pocket Games – By my count there are 29 of them.  That pulls me down to 294 games.

    Classic Games and vintage “Game Art” pieces – 13 games that I don’t generally count as part of the playing collection.  (Classic games like Chess, Checkers, Backgammon, Cribbage, Dominoes and Mahjong; or vintage games I own to display such as Contack, Flinch, Hendrik Van Loon’s Wide World Game, Huggin’ the Rail, Risk, Stampede, and Swastika).  Omitting these drops my playing collection down to 281 games.

    Of the 281 games, the 2-player only games are a breed apart.  I have been looking more critically at them of late as almost 100% of my gaming is multiplayer.   Not counting the microgames mentioned above I come up with 34 games in my collection that are straight-up 2-player games.

    So that leaves 247 games that are the heart of the library for social gaming.  Until I buy something else, of course…