Batting .578 & Knocking them out of the Park!

September 6, 2010 by thegamebistro

I’m just back from our annual Game Fandango – an extended weekend of gaming.  42 of us gathered at the Circle A Ranch for the annual party.  Lots of new faces with a high amount of enthusiasm.  Old friends return to New Mexico for this event, and we love meeting the new friends too.

This is a real highlight each year for me.  Of course I love the gaming.  But I also love the friendship and tradition we have built.  This year I took special glee in seeing how many of the games I donated to the Prize Table were quickly snapped up off the prize table.  I especially enjoyed seeing the glee of the winner who nabbed the inflatable 20-sided polyhedron!

This year I packed 19 games to take to the event.  I know that 11 of them were played, giving me a .578 batting average.  This felt good.  And I especially enjoyed introducing McMulti to a few folks. 

Here is my game journal for the weekend:

Thursday evening:  Rob and I have begun arriving one night early.  This allows us to play a few 2-player games, which we enjoy doing, but almost never have an opportunity to do.  We also do a bit of set up work for the party.

Pond Hockey – Rob brought his handsome self-made edition of this PnP game.  I am a big fan of StreetSoccer, so Rob had been mentioning this to me a few months back.  I very much enjoyed it, and can see how some will prefer this over StreetSoccer.

Crusader Rex – Our second play of this great game.  But it had been so long ago that we had to carefully go through the rules.  Even so we still realized we made some notable errors.  Nevertheless we had a fine time, and greatly enjoyed the variant.

Friday – The “real” start to the Fandango.  Rob and I played one 2p game to start, and before we were done, friends were beginning to arrive.

Axis & Allies: Guadalcanal – This one surprised me.  I had easily agreed to play it based on Rob’s request, but will admit to coming in with lower expectations.  I have enjoyed Axis and Allies over the years, but had thought my interest had waned.  Guadalcanal was a fun event, and the pacing and duration were crisp.

Inotaizu – I somehow learned about this game earlier this year.  I really like it, and was pleased to get it on the table.  I had brought a spare copy for the Prize Table, and I was angling to get a bit of buzz started for it.  Inotaizu was well received.

Take It Easy – Our annual group game.  Years ago I attended Gulf Games, where they throw a massive welcome party the first night.  One component of the party I attended those many years ago was a Take It Easy game for over 100 people.  So I have carried this tradition back to New Mexico.  I own enough sets for over 30 people to play at the same time.  I have also learned that this is a convenient way to make announcements to the group, as I have their attention.

Vegas Showdown – A fine game, and one I had only played a couple of times before.  I was reminded that I really do like this game a fair amount.

Nottingham – Rob had bought a case of Nottingham games off Tanga a couple of years ago, and has been putting a few copies out on the Prize Table.  A couple of friends brought their copy, so I taught the game.  It was very popular, and I saw it in action a couple more times over the weekend.

Clippers – The hour was late, but several folks were up for “one more”.  Folks were tractable, and I was successful in getting Clippers to be played.  Despite some general confusion due to learning a new game after 11 pm, we did well.  One player asked (unsuccessfully) for a second match of Clippers later in the weekend.

With that it was bed time.  I toddled off to bed for some much-needed sleep.

Saturday:

Palermo – I enjoy seeking out older German games and giving them a whirl.  I became introduced to German games after Settlers was released in the USA.  Settlers was originally released in 1995, but I have always been fascinated by the earlier “modern” game efforts that preceded it.  Palermo is such a case.  I think it was released in 1992.  Palermo is a tile-laying game where you build a city, following a few simple rules.  You want to build as efficient routes as possible for the race to collect tokens you laid on the tiles you placed.  Palermo is not going to become a cult-classic anytime soon.  But it is a nice brisk game that offers several interesting decisions.  While eventually you may see someone has the game won, the game is polite enough to finish within the next ten minutes after your realization.  I think eveyone who played had a nice time with it.

Snow Tails – I love this game.  Not much new to say about it, but it was fun introducing it to a couple of the new folks.

Svea Rike – Rob was sooo excited to get this.  The history of Sweden!  It is a huge “take that” sort of game.  You need to play this with the right folks.  I recall noting that I had started the game with 2 fiefs and 20 bucks.  After 2-3 hours I found myself with 0 fiefs and 7 bucks.  Ouch!  I can enjoy this sort of game, so long as it speeds along.  Unfortunately the Swedish language game materials made this a long game, and honestly one I didn’t enjoy as much as I had hoped.

Aaarg-i-techt! – Wow.  Hilarious.  I gave it a whirl, much to the amusement of everyone.  It is so ridiculous that you have to watch it being played.  I realized as the weekend went on, that this is a game that punishes new people.  As a few folks kept playing it, they became pretty proficient in the ridiculous language used.  I found myself thinking I was glad I tried it on the first go.

Settlers of America – My wife, Peggy, came up Saturday.  So I was eager to play a boardgame with her.  She is a Settlers fan, and I had asked a friend to bring his new Settlers of America game.  I was impressed.  Very fun, and not at all painfully slow as I had heard from some sources.  Peggy enjoyed it too, which made me happy.

Nottingham -Yep a second time!

Times Up: Title Recall – Peggy and I played together.  We are often very good at Time’s Up.  This was our first crack at the new Title Recall version.  It was a blast, but we didn’t win this time.

Elfenland – 6 of us wanted a game, and Elfenland fit the bill nicely.  We omitted the tree logs, making the game a bit more friendly.  But with 6 players there is so much chaos that making a good route is maddening.  Nevertheless, one of the players managed to visit all 20 of his cities.  Well done!

Sunday -

Golfprofi – Our traditional game.  I started out horribly, seeing my score swell to +4 by the 5th hole.  But eventually I managed to start rolling some decent dice, and ended up at -4 for the round.  TG carried th match with a -7.  Ian once again dazzled us with his ability to hit the hole from every angle, but faltered just a bit at the end, to finish a couple stokes back from the lead.  Kyle had a rough day, finishing right around par.  Several of us improved our handicaps gaining more dice for the next match,

I wanted to get a game in with Peggy, so we found a couple of friends to play In Teufel’s Kuche.  Fun and silly game!

Then it was time for our annual Memoir ’44 grand battle.  I am always the Axis, and Rob is always the Allies.  This year we played an East Front match where I got to use some Tiger Tanks.  We had several new recruits this year.  The pre-printed battle maps was nice, eliminating a whole lot of set up time.  I have determined that the Russian Commissar chip is the German’s best friend.  It was a mighty struggle, but Gerry beat Ivan this year!

McMulti – Sunday night, after dinner – folks were flagging.  But I had really hoped to get McMulti on the table.  So I made one more attempt, and – yes  – I found the right group.  What a cool game!  There are now three new fans in New Mexico (I already was a fan).

So tired!  But still wanting to find the fun.  We played a couple old favorites: Die Maulwurf & Co. and Igel Argern.  Finally it was time for much-needed sleep.

Monday – the sad day.  Filled with goodbyes and some site clean up.  But you still need to play a couple of games!  Our good-bye games were:

Day & Night – Rob schooled me at this interesting asymmetrical 2p game.

Nottingham – Yep a third play, this time with 7 people!

A truly great time.  I can hardly wait for next year!

Sorting Memoir

August 29, 2010 by thegamebistro

Today I decided to prep for a big game of Memoir ’44.  I have nearly every expansion for this game, and a quick order to the online game store means I’ll soon be caught up completely.  A few months ago I bought a collection from a fellow who was getting out of Memoir.  This made it easy to “catch up”.  With my recent purchase, I now will have pretty much two of everything released, apart from the special big maps – where a single copy seems plenty.

I have divided the game into two campaign bags, one Axis and the other Allied.  I do wish my Axis bag was gray instead of pea green – but I have not yet gone to the effort of dying it.  (It would still have American marking on it…)

On one level it is sort of insane to have this much Memoir game material – I only play it once a year.  But it is now a tradition, and I do rather enjoy sifting through the materials.  I even make consider how I could play it in a linked series sometime.  So gentle reader, do you have any interest in playing a series of Memoir games?

The Big Stinking Deal

August 27, 2010 by thegamebistro

Big Deal arrived the other day.  We played it Tuesday night.  I gave it away after my first play.  BZZZZZT!  Next game, please.

3 older games arrive

August 20, 2010 by thegamebistro

I know a guy in Germany who sells used board games.  Once upon a time I was a regular customer.  But over the years I have slowed down.  Earlier this year I got the urge to participate in his online auctions again.  So I bid on Palermo, an obscure race game from 1992 that I was interested in.  As it happened, I didn’t get any competition, and I eventually won his going once, going twice, sold method of running his auction.  Unfortunately, instead of running his auction every two weeks as I had recalled he seemed to do it about once a month or even every 6 weeks. 

Compounding my wait, I decided to then bid on a couple other older games from his extensive list: Odysseus and Big Deal.  I also won these for the opening bid, but they took an extra cycle to clear.  Shipping from Germany takes roughly a month, so roughly 5 months after my initial bid, the box showed up today.  I had forgotten about it!

Clippers redux

August 19, 2010 by thegamebistro

Quite a long time ago I played this game at a convention, (Gulf Games).  I recall I enjoyed it more than I had expected.  I had previously played Santa Fe Rails, which is largely the same game, but the experience was not as much fun.  I am told both of these descend from an earlier game called Santa Fe – which I have never seen or played.

Recently I decided to try my hand at a Math Trade on BGG.  Despite hearing about them for a long time, I had previously never been too enticed to try them out.  But I finally bestirred myself enough to list a couple of games I was done with.  Wind River found a new owner, and of all the games I indicated I would trade for, Clippers was the one I was awarded.  I suppose I traded down – but I am satisfied to trade a game I didn’t especially like for one I think I will enjoy playing a bit more of.  This particular copy of Clippers was in the shrink-wrap, and in perfect condition.

I have now unpacked it, punched it out and read the rules.  It is now in the library ready to be played.

Moongha for the fourth time

August 16, 2010 by thegamebistro

I have noticed that my interest in games often peters out around the fourth play (if not before).  But games that I have believed to be good games often slip a notch around 4-5 plays.  Tonight I played Moongha Invaders for the fourth time, and I am pleased to see it has endured rather well.

In our game my dice were famously bad.  I whiffed several times failing to place a cube to a city.  In fact, I was only on the board with 4 cubes, all in a single city, after 4 turns.  So I imagined I was doing rather badly.  Chris was pounding out cubes quickly, and looked ready to close the game out far ahead of the 8th turn.  Meanwhile Gary was eating my monsters assaulting NYC.  During the fifth turn, rather than run away with my wounded Bloob, I decided to roll 1 die in attack on NYC, and lo and behold I finally placed a cube in New York.  Gary was unable to finish me off, so I sent in a tank to kill my own monster.  This actually worked, and on my following turn I sent another tank into NYC to assault Gary’s Moogre.  Right after that Rick sent the last available tank into NYC but somehow Gary’s monster survived, and escaped.  But now, with 3 tanks in NYC, my sole cube looked like a great investment.  Indeed, the game ended shortly thereafter, and my little cube paid a full 4 points.  Meanwhile, I had been sending Drakoors out into the quieter corners of the board.  Chris ended the game in turn 6, and I had sent out 3 Drakoors.  There were only two other Drakoors on the board.  When the dust settled, I lost by one point to Gary.

Considering how well Gary had rolled, and how poorly I had rolled, I was quite satisfied that I had made up as much ground as I did.  This game has wild swingy amounts of luck.  But the theme is great fun, and after four games, I can see myself playing another 4 times at least.  So despite the high price, Moongha has now achieved a decent pay back for the investment made.

Good game, and possibly going even higher in my estimation.  It’s The Creature that Ate Sheboygan meets El Grande.  Play it if you get a chance.  I think it is wonderful.

10 Plays

August 11, 2010 by thegamebistro

Last night Hansa Teutonica hit the table for the tenth time at the Bistro Game Night.  This game is holding up surprisingly well.  I’ve come to realize that it is not destined to be a “10″ for me, but it is a solid “8″.  I happened to be the first player in our game, and predictably went for the action track.  I was allowed to steadily march all the way up to 5 actions.  Once I had ample actions I started chasing down bonus discs and building a network on the board.  All in all, I was allowed to basically do as I wished, which meant I won handily.  Which is perhaps the weak point of this game.  Players MUST understand the game, and must hassle the right player. 

What I *do* like about Hansa Teutonica is the opacity of how to find the best path to success.  Getting additional actions is probably critical-but I am still eager to play more, where I start later in the cycle and cannot easily get my additional actions early.  I’d like to see how a fewer-action strategy might work most efficiently, and this will probably take a few more plays to reveal itself to me.

Earlier this week I finally tried Wind River.  A forgettable game from the same publisher of Hansa Teutonica.  I had bought it solely on the hope that the publisher was the next new hidden delight.  Not so much – but at least they published Hansa Teutonica.

More Collecting, More Playing

July 25, 2010 by thegamebistro

I seem to enjoy always having something “new” slated to come to me.  Here is a view of the more recent stuff:

Freight Train – An older Alan Moon design.  I played it once a while back, and it didn’t really work as a 2p game.  I perhaps foolishly let it go.  When a first edition White Wind copy was offered to me, I decided to try it again.

Wind River – I probably shouldn’t have gotten this one.  But it looks worth a try.  Seems a bit straightforward, so I’ll be curious to see if it offers something more than I am gleaning from the rules.  I have enjoyed Hansa Teutonica so much, I was interested in trying the preceeding game from that publisher.

Panzergruppe Guderian – I finally snagged a copy of the Avalon Hill edition.  Unfortunately, I am unsure when I might have an opponent for this.  Fortunately it is regarded as a very good solitaire game.

On the playing front…

Hansa Teutonica continues to please.  It is shaping up to be my most played game this year.

Moongha Invaders has amused me.  Two plays so far and I want to play at least a couple more times.  Each time we have played I have discovered we made a mistake.  I want to get in a game where we use all the rules correctly.  While at a different scale, this game fills a hole that was left when I disposed of my old “The Creature that Ate New York” game.

Confucius – Just one play.  I enjoyed it, but it wasn’t a solid hit.  The gift-giving and obligations thereby associated was great.  The kingmaking, low scores and lack of end-game bonus points was not as great.

1829 Mainline – I got in a 4p game of this recently.  I tweaked the rules a bit.  When we played before, I was disturbed by how few stock rounds we got in an evenings worth of gaming.  So I re-inserted a progression where we did just 1 operating round so long as no “3″ train had been purchased.  We moved to 2 operating rounds when the first “3″ train was purchased, and we moved to 3 ORs when a “4E” train was purchased.

This did allow us to get in more Stock Rounds.  But it had some consequences.  It elevated the importance of the private companies (probably a good thing), it reduced the need to fully invest in the opening stock round (just different), and it generally made the 2nd and 3rd stock rounds anemic, as we had not yet built much of a revenue stream (slightly bad).

1829 Mainline is turning out to NOT be the faster playing 18xx game I thought it was intended to be.  Each time I have played it multi-player, we have agreed to play a time-limit game.  This works, but is also somewhat frustrating.  We never get to the big engines, and so we feel like we didn’t really play the game.

I have also played Mainline as a solitaire game frequently.  In the solitaire game there is an unexpected wrinkle.  You build a “Patience” style card formation, where you move cards around to like columns and then can buy a single column of shares.  This is innovative and fun, giving a variable situation to navigate each time you play.  But once again, I never seem to get to the large trains before breaking the reduced bank.

So recently I tried an experiment.  I set up a mock 3p game and gave myself the full bank 20,000 pounds sterling.  Whew!  That is a BIG bank.  It took 2 evenings of solitaire gaming, but I saw many of the late game engines come out, and I saw how a corporation could leap forward after securing a solid route and train base.  Unfortunately this aspect of the game takes considerable time to reveal itself.

A Recent Game Day

July 18, 2010 by thegamebistro

I went over to a friend’s house yesterday and played a few games.  I took a bag of games I thought people might enjoy, but we never opened it up.  Instead, everyone wanted to play games they knew, or alternately not play games at all, but just socialize.

So I went with the flow.  I played San Juan, Power Grid, Puerto Rico and I finished out a position in Settlers when someone had to depart.  And I had a very nice time.  So I would definitely call the assemblage gamers, but I did realize that I was a bit of an odd man out.  I really enjoy trying the newer games, and sometimes forget the joys of playing games already known to everyone involved.

I had two great matches, too.  I tied for the win in Power Grid, losing by$1 on the tie breaker.  Then again, in Puerto Rico, I lost by 1 point.  Great fun – I love closely fought matches like that.

Choo-Choo!

July 12, 2010 by thegamebistro

Two nights – two Train Games!

Sunday night was a 3p game of 1846.  Good game, very enjoyable.  Introduced it to one of the players as her first full introduction to 18xx.  Not sure she loved it, but she hung in there, and when we called the game (just a tiny bit early – I tried to break the bank, but a late train purchase extended it – we ended the game due to time with just 200-300 left in the bank – well, she won!  In fact, the spread between all three players was less than $40.  Close!

Monday night was a time-measured game of 1829 Mainline.  Four of us played, and I once again came close, but not quite a win, getting nosed out by $50 or so.  1829 Mainline is amusing for all the normal protocols of 18xx it breaks.  The train progression remains, but lay as much yellow track in a turn as you like, upgrade any tile to any color as you wish, shuffle the share cards and deal them out to the players as a “hand”, allowing them to be purchased whenever that player finds convenient…  However, I did insert a variant rule – last time we played this game, I was horrified by how few share dealing rounds were played.  So I monkeyed with the progression.  Normally 3 Operating Rounds are to be played between SDR’s.  Instead we played that we did 1 OR until the first 3 train was purchased.  Then 2 SDRs until the first 4E was purchased, and then 3 ORs from there on.

This variant meant we got in at least 2 more SDRs in our time-limit game.  I liked that, as the SDRs are a real highlight of the game.  But the reduced ORs meant we had less cash to spend.  In 1829 a pass means drawing a random share from the deck, and refusing to buy it.  This meant we flipped a lot of cards due to low funding.  Not a flaw in the variant, but definitely a ramification.

So after two evenings of 18xx sorts of games, I am still eager for more!